Post – Modernism creates its own
form of style by using existing forms of art/media and collaborating in a
somewhat bizarre arrangement. This is seen as a new piece of art even though it
has been recycled from old forms of media or art-work. This often gives the new
creation a completely different theme and meaning than what it once had
previously.
Videogames are a form of
entertainment which are played using electronic images that manipulating a
series of actions that are viewed by the user and they are able to control what
the outcome of actions are; this is often acted out by the videogame’s
character. The actions can be presented on either a computer screen monitor,
television or a portable device.
The storyline for ‘Mafia II’ is
that of a mobster drama with elements of gore, violence and some sexual
references. The story is based on the life of Vito Scaletta the game’s main
protagonist. We are witnesses to his life as well as playing a vital role in
the decisions that the user choses for him. Throughout the story he is
accompanied by his childhood friend Joe Barbaro. Joe on the other hand is our
secondary protagonist as there is a DLC (downloadable content) in which the
user can play just as Joe and undertake tasks and objectives for Joe’s life
like they did with Vito’s. The storyline follows their journey to become part
of the Falcone family and how they become “made-men”. Joe is considered by the
players and the characters in the game to be a “loud-mouth” and “wise-guy”. He
always has an answer for anything and it uncontrollable violent when he is
proven wrong or gets angry. He is appeared to always wear a black coat jacket
with Hawaiian shirt and black slicked back hair, this being a stereotypical
nature of American-Italians.
“Mafia II” can be considered
Post-Modern is the sense that the gamer is thrown straight into the heart of
the Second World War as with the opening scenes and gameplay with minimal
character development and storyline from
the start. The fact that the game
is set between the late 1930s to early 1950s is a form of Post-Modernism with
all the features of the game being accurate to that era. Even when the
character enters a car and switches on the radio all the songs are of the same
time period. Characters are also revealed to us in a third person format so we
can see all their surrounding and clothing. The game also incorporates cutaways
of short films to add further character development later on in the story and
progress through the plot.
Now, Joe Barbaro is a new form of
outrageous character which gamers have not experienced in this era or played
with in modern day. For example Trevor Phillips from GTA V is a character that
has been developed form characters such as Joe. Joe can be seen as Post-Modern
as he is a “bad guy” or “gangster” but the user feels certain emotions and
wiliness for him to live as they get top known and learn his character.
In conclusion, I believe that the
Mafia series is a massive form of Post-Modernism as it was in fact the first
game series to incorporate the 1930s to 50s with a gaming content. And the fact
that users are used to being the “good guys” are now in fact the “bad guys” is
against the norm as this game was also one of the first to this.
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